Rockstar commits to avoiding crunch in GTA 6 development
Rockstar's head of publishing states the studio aims to avoid crunch during GTA 6's development, promising a better work environment than in previous projects.
rssRockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's developmentFollowing the challenging development of Red Dead Redemption 2, Rockstar is making a conscious effort to avoid the same pitfalls for GTA 6. Jennifer Kolbe, head of publishing, emphasized that the studio learned from its past experience. In a recent interview, she shared that the team collectively agreed that they wouldn’t repeat the crunch culture that was pervasive during the development of Red Dead Redemption 2. This policy shift is part of broader measures to ensure a healthier work-life balance for employees working on GTA 6.
Rockstar has introduced new policies that include offering paid time off to compensate for extra hours worked, alongside potential pay increases. While Kolbe acknowledged the challenges of implementing these changes, she believes that the current setup is an improvement over the previous experience. She noted the importance of transparency about working conditions but also expressed some caution, recognizing that some employees may still report instances of crunch. Despite the challenges, Kolbe's remarks illustrate a commitment to fostering a better work environment as the studio continues development on GTA 6.